Search Issue Tracker
Not Reproducible
Votes
1
Found in [Package]
5.13.0
Issue ID
1146371
Regression
Yes
[LWRP] Sprites are always rendered behind transparent materials regardless of camera angle
How to reproduce:
1. Create a new Unity project
2. Download the Lightweight Render Pipeline Package
3. Download and import the attached package(sprite_cube_sort)
4. Make sure that the Render Pipeline is set to Lightweight Render Pipeline
5. Open the scene sprite_sort and observe the sprite from different angles
Expected result: sprite is rendered in front of the transparent cube from specific angles
Actual result: sprite is always rendered behind the transparent cube
Reproducible with Unity versions: 2019.1.0f2, 2019.2.0a13
Not reproducible with Unity versions: 2018.3.14f1
Could not test with: 2017.4.26f1(LWRP package not available)
Reproducible with package versions: 5.3.1, 6.5.3
Not reproducible with package versions: 4.10.0, 5.2.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment