Search Issue Tracker
Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...
Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce: 1) Open the attached project. 2) Open ... Read more
Calling Resources.UnloadUnusedAssets() unloads used audio asset bundles
Reproduction steps: 1. Open my attached project 2. Open the "test01" scene 3. Enter Play mode 4. Click on the test button Expected ... Read more
Particles interferes with Light and causes flickering on sprites
Reproduction steps: 1. Open project attached (Flicker.zip) 2. Open Scene "1". 3. Press play. Expected result: Particles will have n... Read more
[Android] Application detects gamepad only after its input was made
Reproduction steps: 1) Take any Android device and connect any gamepad to it 2) Download and open user's attached project 3) Build a... Read more
DropDown list does not open after hiding it
Reproduction steps: 1. Open project attached (Test.zip) 2. Open scene "Test". 3. Press play. 4. Press on DropDown before it disappea... Read more
Splash screen is anchored at top-left instead of center if standalone is...
Steps to reproduce: 1. Create new project 2. Build and run standalone in fullscreen non-native resolution 3. Notice that splash scr... Read more
Clicking on profiler while standalone player is being profiled might cau...
Steps to reproduce: 1. Create new project 2. Build and run standalone as development build (run it as windowed for an easier repro)... Read more
Game Objects with Rigidbody and Use Gravity enabled sometimes stuck in t...
How to reproduce: 1. Open attached project and "MainScene" 2. Enter play mode 3. Move around with arrows 4. Hit Space multiple tim... Read more
[UWP] Hiding UI panel crashes player - Assertion failed: vector subscrip...
Steps to reproduce: 1. Open attached project "866141.zip" 2. Build "TestScene" for Windows Store Universal 10 SDK 3. Open built VS s... Read more
[iOS] [Material] Memory leak
Reproduction steps: 1. Add the attached package to any project. 2. Build and run the only scene to iOS. 3. Monitor memory usage for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
- Material Component has two horizontal lines under it when its foldouts are closed
- Some selected Mesh Renderer Materials lead to Assets folder when pinged
- Editor colors appear darkened out when HDR Display Output is enabled