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BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were ... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps:1. Create new project2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage")3. Open User's c... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce:1. Open the attached project (865975-TestProject.zip)2. Open the test.unity scene3. Open script(Assets/TestScript... Read more
Disabling Animator layers does not improve performance
To reproduce:1. Open attached project "AnimationLayerPerformanceRepro.zip"2. Open "Profiler" window.3. Open and Play "main" scene an... Read more
AssemblyUpdater leaves corrupted assembly when replacing instance method...
Reproduction Steps:1. Create new project2. Import "Easy Save - The Complete Save & Load Asset for Unity" package from AssetStore... Read more
[iOS] Framework search path on generated Xcode project is incorrect if p...
Reproduction Steps:1. Open "SampleProject.zip" project2. Buil for iOS3. Open with Xcode4. Notice that Build Settings > Framework ... Read more
Unity throws "Geometry jobs should not be launched for empty tasks" err...
Steps to reproduce:1. Open attached project2. Open "PlayingMobile" scene3. Press play4. Look at the terrain-"Geometry jobs should no... Read more
RigidBody2D kinematic state does not remove force from object
Reproduction Steps:1. Open "Rigidbody2D.isKinematic Bug.zip" project2. Open "Scene" scene3. Play scene4. Press "A" key to move "Rigi... Read more
Unity crashes when Destroying a GameObject with HideFlags.DontSave and P...
Reproduction steps:1. Open the attached project2. Open the example scene3. Select the Crash Unity Game Object4. Press the crash butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow