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[Android] IL2CPP build fails "CommandInvokationFailure: Failed to produc...
How to reproduce:1. Create an empty project2. Switch platform to Android3. Delete Analytics Package (as this package causes other bu... Read more
[ReflectionProbes] Probe data is not cleared when clearing baked data af...
Steps to repro: 1. Download attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window enable 'Auto Generate'... Read more
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapePr...
[2D][SpriteShape] Error message shown when SVG is added to SpriteShapeProfile, crashes when Spriteshape is added to Scene How we can... Read more
[Windows] Game window jumps to the top left corner when switching to the...
How to reproduce:1. Open the attached "TestFor1067817.zip" project2. Build And Run in a windowed mode3. Click the "switch fullscreen... Read more
Scene is marked dirty after subsequent precomputes
When precomputing multiple scenes sometimes the localfileID of the lightingdata asset reference in a scene file will change. This wi... Read more
[Android][GLES3] Meshes with Standard shader GPU instancing flicker
To reproduce: 1. Open the attached project (BuildMyCityClean.zip)2. Build and Run the project for Android3. In the build, observe fl... Read more
[NavMeshComponents][Player] NavMesh.UpdateNavMeshData performing much wo...
Steps to reproduce:1. Open attached project "Example navMesh bug.zip"2. Build Scene "AndyBugExample" for Windows x86 (choose x86 fro... Read more
[tvOS] [Metal] Anti Aliasing enabled causes error and black screen on tv...
Reproduction steps:1. Open attached project "New Unity Project.zip";2. Make sure that 'Anti Aliasing' is on in Quality Settings;3. M... Read more
[Android] Mobile does not render texture, when Compress using ETC1 (spli...
To reproduce:1. Open attached project2. Go into Build settings3. Set Texture Compression to ETC (Default)4. Build and run to Android... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed