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[PLM] No emissive GI contribution for objects using custom meta pass lig...
Steps to repro: 1. Open the attached project and 'cube' scene;2. Observe that cubes using custom emissive meta pass shaders contribu... Read more
[Improved Prefabs] Attempt to make a new prefab from existing instance w...
Steps:1. Make a prefab with any script2. Have the instance of it in the Scene3. Delete script==> Instance is with missed script n... Read more
Mipmap generation is different between Unity 2017.* and Unity 2018.*
To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce:1. Open the attached owncloud Project2. Enter Play mode3. Exit Play mode Expected result: Editor exits play mode su... Read more
[PLM] Seams of plane edges are visible on rendered shadow when using Sha...
How to reproduce:1. Download and open attached project "TestScene"2. Load Scene "test" found in Arts/Scenes/Scenes3. Go to Lighting ... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce:1. Open users attached project "zTest.zip"2. Open "SampleScene.unity" scene3. Move the blue cube around4. Observe as on... Read more
CSharp Assembly and .sln files are not generated when creating Unity pro...
To reproduce:1. Create a new Unity project and a new c# script2. Check project's root folder Expected: CSharp Assembly and .sln file... Read more
CSProj generator cannot reference System.Xml when the include is defined...
To reproduce:1. Create a new Unity project and a new c# script2. Open "Assembly-CSharp" file in project's root folder3. Search for s... Read more
[Android][Vulkan] Flickering and rendering glitches or black screen with...
Steps to reproduce:1. Open user attached project2. Make sure Vulkan is selected as graphics API3. Build and run on a device4. Observ... Read more
[UI] Baked and Realtime Shadow options are no longer displayed
Steps for reproduction:1) Create a new project2) Select `Directional Light`3) In Inspector, find `Shadow Type` parameter4) Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned