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Bright spots using Standard Water Asset
Reproduction steps: 1. Open the attached project.2. Make sure graphics API is set to "Metal".3. Build and run the "Test" scene.4. No... Read more
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps:1. Open project2. Run project in editor3. Notice that Plane has some textures4. Build to iOS device5. Notice that... Read more
Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away whe... Read more
Modifying texture import settings from script changes 'timeCreated' in t...
We have an active problem with importers modifying 'timeCreated' timestamp in asset meta files when called from script, see case 856... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce:1. Open "ConversationBundle.zip" project2. From the main toolbar select Portalarium>Build>New Asset Bundles... Read more
Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce:1. Open attached project "PhysicsConstraints.zip".2. Select "CubeMan" in hierarchy.3. Play "test" scene.4. After lookin... Read more
[Android] Shaders failed to compile spam to logcat
Reproduction steps:1. Open the attached project using non-development build (or any with shaders which fail to compile)2. Deploy to ... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro:1) Open attach... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components