Search Issue Tracker
[Timeline] Animated object is not positioned correctly when a StateMachi...
What happened The position or rotation of an object used by a timeline track will be changed and not be animated properly in play mo... Read more
[PLM] Duplicating objects with low atlas size during autobake causes win...
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more
Publish does not fail when hitting usage limit before upload starts
1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's O... Read more
[Timeline] Rotations altered in an unpredictable way in animation track
Steps to reproduce: 1. Open user attached project 2. Select Canvas -> Image 3. Clear the keyframes in the timeline window 4. Add a k... Read more
[Text Mesh] Undoing a font change in Text Mesh distorts the actual text
To reproduce: 1. Open the project, attached by the tester (textMeshFontUndo.zip) 2. Open the "testScene" scene 3. Select GameObject... Read more
ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...
Steps to reproduce: 1.Open attached “ ToHtmlStringRGBA.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: ... Read more
[SRP]_ScreenParams gives frame buffer size instead of current RT size
To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more
TextRenderingPrivate::TextMesh::ApplyToMesh crashes on Scene load
To reproduce: 1. Download attached project "JAMES.zip" and open in Unity 2. Open "Main" scene Expected Result: Unity Editor succes... Read more
PreferenceItem attribute does not create a section in the Preferences wi...
How to reproduce: 1. Open the attached "Test" project and "Scene" 2. Observe "PrefTest" script, note that two PrefrenceItem attribut... Read more
Calling Type.GetType in a DLL gets different results between backends
To reproduce: 1) Open attached project and scene 2) Set the .NET backend to 4.6 3) Play the scene 4) Notice that the assembly is loa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material