Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2018.1.0a1
Issue ID
958636
Regression
No
[PLM] Duplicating objects with low atlas size during autobake causes wintermute openRL errors and sometimes crash
OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightmapper)
1. Load attached project 'ProgressiveOpenRLError'
2. load scene 'openRL error'
3. Select the 'cubes' gameobject i hierarchy
4. Hit ctrl+D to duplicate the cube layer (command+D on mac)
5. Move the new cubes up a bit
6. Repeat step 4 & 5 repeatetly until the error is displayed or unity crashes
*note: it's possible the crash only occurs if the GICache has not been cleared
tested with:
Unity 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
Add comment