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PerceptionRemotingPlugin.dll fails to load on Editor launch
Steps to reproduce:1. Create a new project2. Ensure target platform is not Universal Windows Platform and that Windows Mixed Reality... Read more
[UWP][LWRP][IL2CPP][.NET 4.x] UWP build crashes on GetManagerFromContext...
How to reproduce:1. Create a new Unity project using "Lightweight RP" template2. Open Build Settings window and switch platform to U... Read more
[Regression] FOV value cannot be changed below 1
How to reproduce:1. Open the user-submitted project2. Open the Sample Scene and enter Play mode3. Type in 0.5 into the input field a... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps:1. Open the attached project "msaa ao.zip";2. Make an iOS build;3. Launch the built project on any iOS device;4. ... Read more
404 page loads up when opening the ProBuilder documentation
To reproduce: 1. Download attached project "ProBuilderTest.zip" and open in Unity2. Open Package Manager3. Install Probuilder4. Pres... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce:1. Open attached project2. Enable Services > AdsIf getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
The lifetime of the particles do not follow the lifetime of the parent p...
How to reproduce:1. Open the attached project2. Enter a Game mode3. Inspect the Scene view Expected: The lifetime of the particles d... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout Steps to Reproduce:1. Create a ne... Read more
Visual Studio debugger doesn't doesn't go into the methods with an expre...
To reproduce: 1. Open the attached project (expressionBodyMethod.zip)2. Put a breakpoint on the line 13 in the Test.cs script3. Atta... Read more
Particles with Standard surface shader change opacity when observing it ...
To reproduce:1. Open any project2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for Li... Read more
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