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Particle system twitches when being moved
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select particle system 4. Move it using XZ hand... Read more
Setting Image type to Tiled if sprite was resized externally will cause ...
Steps to reproduce: 1. Open attached project "791046.zip" 2. Open scene "repro" 3. In hierarchy, select "Canvas > Image" and change... Read more
[WSA] BuildTarget naming inconsistencies between Command line arguments ...
http://docs.unity3d.com/Manual/CommandLineArguments.html -buildTarget <name> suggests to use "wsa" argument in command line. http:/... Read more
websocket library you use prints a "*** sending new, pending truncated *...
according: https://github.com/warmcat/libwebsockets/issues/123 https://github.com/warmcat/libwebsockets/issues/124 rx_buffer_size s... Read more
[5.4] When building project to any platform sprites lose their image ref...
Reproduction steps: 1. Open the attached project (790144-ReproProject.zip) 2. Open the "test" scene 3. Import the "Untitled" sprite ... Read more
[UNET] NetworkServer.Spawn disconnection when using network latency simu...
[UNET] NetworkServer.Spawn disconnection when using network latency simulation Steps to reproduce: 1. open attached project (make s... Read more
[Preview Data]Importing the attached MP3 file throws error related to pr...
Steps to repro: 1. Launch Unity 2. Import the attached MP3 file into Unity 3. On import, note that an error is thrown in the consol... Read more
[FSBTool and Unity][Crash] Importing a very small wav file crashes FSBTo...
Steps to repro: 1. Launch Unity 2. Import the attached wave file which is a very small file Note that FSBTool crashes on 5.4.0.b16 ... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro: 1. Open attached project RefProbesUpgrade 2. Open scene baked 3. Select sphere 4. Notice that both light and reflection pr... Read more
[Lightmaps][MSE][Build] LoadSceneAsync Additive and changing active scen...
Steps to reproduce: 1. open users attached project 2. build standalone 3. Load A 4. Load B 5. Set B active 6. Load C 7. Set C active... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel