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Vertically resizing a VisualElement in UIBuilder produces artifacts
Steps to reproduce:1. Open a new project2. Open UI Builder (Window>UI Toolkit>UI Builder)3. Add a new Visual Element4. Try to ... Read more
Crash on memcpy when adding a Probe Adjustment Volume
Reproduction steps:1. Open the attached project “CrashRepro“2. Create a Probe Adjustment Volume (GameObject > Light > Probe Vo... Read more
SSL CA Certificate Error on Android <7.1.1
Reproduction steps:1. Open the attached project “BugRepro”2. Build and Run on an Android device with an OS version older than 7.1.13... Read more
Undo operations are created when using the “SceneVisibilityManager” comm...
How to reproduce:1. Open the user’s attached “TestBug.zip” project2. Enter Play Mode3. In the Hierarchy, select the “PickingCube” Ga... Read more
Unicode Character Error in console when browsing assets in Package Manager
Steps:1. Open new Unity project and create a standard 3d template2. Open Windows tab and click on Package Manager tab3. Go to My Ass... Read more
Two Particle systems are not synchronized when the second Particle Syste...
How to reproduce:1. Open the user-attached project “FireParticleSystemBug”2. Open the “FireCantIdentical” scene3. Enter the Play Mod... Read more
[Linux] Mouse appears when dragging it outside the Player window while C...
Reproduction steps:1. Open the attached “BugRepro” project2. Click File > Build3. In the Build folder, open the Terminal, and lau... Read more
Text editing rectangle is offset from its UI Element in UI Builder
Steps to reproduce:1. Open any project2. Open Window>UI Toolkit>UI Builder3. Add a button4. Increase the size of the button ve... Read more
[UI Builder] UI Document prompts a Save Scene window while a new Untitle...
Steps to reproduce:1. Open new Unity project2. In Editor Menu, select File -> New Scene -> Empty -> Create3. Open the UI Bu... Read more
[Linux][Vulkan] Player freezes when a memory snapshot is captured with M...
Reproduction steps:1. Open the attached “FreezeRepro” project2. Click File > Build and Run3. Click Window > Analysis > Memo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS