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Renaming a child object does not rename it in the parent's animator
What happened?If you rename a child object that has animation properties present in it's parent's animation, the animation will no l... Read more
[VFX Graph] Exception while compiling expression graph: VFXAbstractSpawn...
How to reproduce: Import the attached package to 2021.3 version (I used URP but it should be fine with HDRP too) Upgrade the project... Read more
Crash on DownloadHandlerTexture::OnFinishReceiveData when searching for ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open NuGet window (NuGet > Manage NuGet Packages)3. Type anything ... Read more
Using different transcodes, video playback lurches, stutters, flickers w...
Reproduction steps:1. Open the attached project2. Open SampleScene.unity located under /Assets/Scenes/ in the Project window3. Enter... Read more
Cache folders remain empty after discarding the cached bundle
Reproduction steps:1. Open the attached project “FoldersRepro“2. Open “Assets/Scenes/Intro.unity“ Scene3. Enter the Play mode4. Set ... Read more
[Perforce] Perforce Swarm review request comes with an error when creati...
Reproduction steps:1. Log out from P4V (if you are logged in, to invalidate the current perforce ticket)2. Open the attached project... Read more
Tool Settings are not shown
Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more
Tools are not displayed in Tools Overlay
Description: When an object is selected, it's tools must be visible in the Tools Overlay, as described in the Unity 23.1 Documentati... Read more
Terrain Overlays cannot be hidden
Description: Overlays in 23.1 should always be user-hideable, via the right-click-on-header menu, per documentation: Unity - Manual:... Read more
Terrain tools activate without user request
Description: Tools should only ever activate by user request, to avoid unexpected situations, and potential data loss (eg, if a tool... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS