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[Mecanim] Write defaults locks non-animated properties
Steps to reproduce: 1) open users attached project 2) scene 'MoveRecTransform' 3) select 'Canvas' from hierarchy and open animator w... Read more
LoadSceneAsync stalls when using sbar assets
Steps to reproduce: 1. Download and open attached project "sbar loadSceneAsync test.zip" 2. Open and play scene "_Project/Scenes/GUI... Read more
Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEd...
Steps to reproduce: 1. Open attached project 2. Open scene "enemies" 3. Run it 4. Unity crashes at physx::EdgeChangeManager::cleanu... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
[Android] Simple scene crashes on MiPad
Simple scene with few sprites crashes on Xiaomi Mi Pad Read more
Unity ads crash on android
Reproduction steps: 1) Open attached project. 2) In services window turn on ads. 3) Build and run. DUT: Google Nexus 4 - Android 5.... Read more
Creating asset through CreateAsset with HideFlags.HideAndDontSave throws...
Steps to reproduce: 1. Open attached project 2. In top menu, go to "Window -> ScripableObject Editor" 3. In input field enter some ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view