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[Editor] Image Effects cause visual artifacts in game window
1. Open the "Village" scene 2. Apply any image effect to the main camera, sun shafts, blur, aa etc 3. Observe the artifacts/distor... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
Crash at GetObjectArrayFromPrefabRoot when destroying child object while...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. In hierarchy, select "Prefab" game object 4. Press Apply, to a... Read more
Multi-editing two objects locks up position Y even if Y values are the same
Reproduction steps: 1) Open project I attached and proceed to scene "test". 2) Check out positions of both plane objects in the scen... Read more
[Shuriken][SceneView] Particle simulation in Scene View is based on "Fix...
Reproduction steps(GIF attached): 1. Open attached "New Unity Project 20" project. 2. Open "1" scene. 3. Click on "Particle System" ... Read more
Handles.PositionHandle throws a NullReferenceException
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Notice NullReferenceException in console: NullReferenceExcep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects