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GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesA...
It seems that GeometryUtility.CalculateFrustumPlanes() and GeometryUtility.TestPlanesAABB() are not returning the right values, and ... Read more
ScriptExecutionOrder ignored when reloading scripts during playmode
To Reproduce:- Open repro.unity scene- Press play- Reimport a script from project view- observe Console output ClassA,ClassB and Cla... Read more
[Android] GI assets for the first scene(level0) have been added to the o...
Steps to reproduce:1) Download project and open in Unity2) Go to "Build Settings" and choose "Default" compression method.3) Go to "... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
[iOS] Post-process effect material that fades a camera's rendered scene ...
Reproduction steps:1. Open the attached project "iOSTestProject-5.6.5"2. Open the TestScene.unity;3. Enter a play mode. Expected res... Read more
[macOS] Opening a script file activates double Visual Studio editor window
Reproduction steps:1. Create a new Unity project;2. Create a new C# script;3. Double-click on it to open the Visual Studio. Expected... Read more
[iOS] Using Local Notification services creates Push notification Entitl...
Steps to reproduce: 1. Open attached project2. Build 'SampleScene' to iOS3. Open generated Xcode project Actual behaviour: 'Push Not... Read more
[Windows] Null reference exception is thrown when calling NetworkInterfa...
To reproduce:1. Open project2. Build and run development build for windows standalone or play in the editor when scripting runtime i... Read more
Editor hangs when scene contains Grid with big Tilemap
How to reproduce:1. Download attached project "case1030770_HangRepro" and open Scene "World"2. In Hierarchy enable Grid > "Tilema... Read more
Exception is thrown when child game object is detached from parent.
This issue is reproducible if the parent game object anywhere in the hierarchy has Text Mesh Pro game object attached. Steps to repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- Reflection probe not applied when viewing objects up close at certain angles with "Forward+" Rendering Path
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px