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[LWRP] VideoPlayer doesn't work using Lightweight Pipeline
SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the ... Read more
Collisions ignore RigidBody2D position constraints when using RigidBody2...
How to reproduce:1. Open user-submitted project (Test2017)2. Enter Play Mode Expected result: the wheel retains its position as it k... Read more
[UWP] OnUnityAudioData audio sounds are garbled when .m3u8 files are loaded
Steps to reproduce:1. Download 1043579_repro.zip2. Switch platform to UWP3. Build scene "MediaPlayback"4. Open Visual Studio solutio... Read more
[LWRP] All Meshes Invisible in Android Build LWRP
SRP Repo: Issue #1316 All Meshes Invisible in Android Build LWRP I can't for the life of me get any meshes to render at all in my An... Read more
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/ To r... Read more
[XR][Hololens][URP] Deploy Exceptions
I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st CameraDepth: -1Post-Process Layer2nd CameraDepth: 0Clear: Depth OnlyIt exp... Read more
[LWRP] A problem with using multiple camera and setting Viewport Rect.
SRP Repo: Issue #1454 When using multiple camera and setting Viewport Rect, this problem will occur. Setup a scene like a following:... Read more
[LWRP] Only first pass gets rendered when using multi-pass shaders
SRP Repo: Issue #1469 I'm currently porting over shaders from a project which uses a multipass shader. However, only the first pass ... Read more
[XR][Hololens][URP] With shadows enabled, the scene is flipped and follo...
SRP Repo: Issue #1498 We're developing for Hololens on Unity 2018.1.0f2, LWRP 1.1.10-preview.(We had the same issue making some trie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes