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[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce: 1) Open attached project 2) Build it 3) Notice that the scene is built properly 4) Open Editor.log - it instead says t... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce: 1) Open the attached project 2) Go to Resources 3) Select StoneSand with Inspector and Prefab preview window opened 4... Read more
[VR] Enabling single pass render and linear color space makes the canvas...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Press play 4. Put on the Oculus DK2 HMD As a result, you ... Read more
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce: 1. Open the attached project "674588Collider.zip" 2. Open and Play "Test" scene 3. Press B and V to scale the Cube... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Instantiating a UI prefab into another UI prefab crashes player
Steps to reproduce: 1. Open attached project "prefab_instantiation.zip" 2. Open Build settings, add "test" scene and build WSA Unive... Read more
Curve change is applied to all curves in Custom Editor
How to reproduce: 1. Open attached project "860540-repro.zip" and "test" scene 2. Go to Window -> Utility AI Editor 3. Right click ... Read more
Entering a whitespace before a Chinese character in Text component adds ...
To reproduce: 1. Create a new project and add the attached unitypackage 2. Select "Text" game object from the hierarchy 3. In the in... Read more
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