Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.3f1
Issue ID
852469
Regression
No
[VR] Enabling single pass render and linear color space makes the canvas on the screen go dark
Steps to reproduce:
1. Open the attached project
2. Open 'Test' scene
3. Press play
4. Put on the Oculus DK2 HMD
As a result, you can see when the canvas is turned on, the view goes black.
If you change single pass render or linear color space or just turning off the canvas will not reproduce this issue anymore.
Also, if you build the project, the issue is not reproducible.
Reproduced on: 5.6.0a6, 5.5.0p1, 5.5.0f3, 5.4.3f1.
Reproduced with: Oculus DK2.
This issue is not reproducible with HTC Vive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
This is a duplicate of issue #901588