Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.3f1
Issue ID
852469
Regression
No
[VR] Enabling single pass render and linear color space makes the canvas on the screen go dark
Steps to reproduce:
1. Open the attached project
2. Open 'Test' scene
3. Press play
4. Put on the Oculus DK2 HMD
As a result, you can see when the canvas is turned on, the view goes black.
If you change single pass render or linear color space or just turning off the canvas will not reproduce this issue anymore.
Also, if you build the project, the issue is not reproducible.
Reproduced on: 5.6.0a6, 5.5.0p1, 5.5.0f3, 5.4.3f1.
Reproduced with: Oculus DK2.
This issue is not reproducible with HTC Vive.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
This is a duplicate of issue #901588