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Assertion failed on expression: 'pred(*previous, *i)' when reimporting a...
How to repro:1. Open the attached project "case_1057954.zip"2) In the Project View, navigate to Assets > Id1 > progs3) Right c... Read more
When scaling floating window with maximize button window isn't correctly...
Steps to reproduce:1. Create new project2. Detach any window (most noticeable with Game window)3. Press maximize button in the top r... Read more
[Mac] Crash in Compute Shader where adding the same faulty code used to ...
Steps to reproduce:1. Open user-attached project2. Open file "00_LODBitonicSortingCS"3. Add the following code right before "Data[DT... Read more
Empty project build throws NullReferenceException in the console
To reproduce:1. Create a new Unity project2. Build for standalone Expected result: an empty project is built without errorsActual re... Read more
Disc area light gizmo appears broken when scaled in the scene viewport
Steps to reproduce:1. Download the attached project and open SampleScene2. In the Hierarchy panel, or in the Scene view, select the ... Read more
[HDRP + Nested Prefabs] Creating HDRP prefab causes mass error spam
Steps to repro 1. Download book of the dead from the asset store2. Create a prefab from the "props" object in the Forest_Environment... Read more
WaitForSecondsRealtime instance can't be reused
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe Console logs Expected result: each loop wait... Read more
At lower framerate Editor skips OnPointerUp and OnPointerClick events
How to reproduce:1. Open user's project2. Press Play3. Double-Click Game Window Expected result: Six events, two OnPointerDowns, two... Read more
[UWP] [IL2CPP] MSAL: Error trying to serialize the value to be written t...
Steps to reproduce:1. Download attached project2. Build UWP project with IL2CPP backend.3. Edit Il2CPP file "\VS Solution\Il2CppOutp... Read more
[Android] Shader's large float2 constants array cause bad performance/cr...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run project on a device3) Make sure "Use pre-defined ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes