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Fixed
Fixed in 2020.3.47f1, 2021.3.23f1
Votes
0
Found in
2020.3.44f1
2021.3.18f1
Issue ID
UUM-26790
Regression
No
Sprites get re-imported with different hash when making an asset bundle build [OverrideGeometry uninitialized data]
How to reproduce:
1. With Unity closed delete the Library folder
2. Delete any previous bundle builds from the folder “AssetBundles”
3. Open the project “IN_31416“ and ensure "Development Build" is not checked in the “Build Settings”
4. Make sure you did not check the “Compress Assets on Import” option in the “Preferences window”
5. Press Window → AssetBundles → Build
6. Open and copy the “piggy.manifest” file information in notepad located in “/AssetBundles/StandaloneWindows/piggy.manifest”
7. Close Unity
8. Delete the Library folder
9. Delete any previous bundle builds from the folder “AssetBundles”
10. Open the project “31416“ and ensure "Development Build" is checked
11. Press Window → AssetBundles → Build
12. Open the “piggy.manifest” file information in notepad located in “/AssetBundles/StandaloneWindows/piggy.manifest”
13. Compare “AssetFileHash” hashes
Expected result: the bundles' hashes are the same
Actual result: the bundles' hashes are not the same
Reproducible with: 2020.3.44f1, 2021.3.18f1
Not reproducible with: 2022.1.0a1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Note: when downgrading the project from 2022.1 to 2021.3 or lower stream issue stops reproducing
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