Search Issue Tracker
Fixed
Votes
0
Found in
2022.2.5f1
2023.1.0b2
Issue ID
UUM-26791
Regression
Yes
"NavMeshAgent" not being carved by "NavMeshObstacle" during agent movement in Player
How to reproduce:
1. Open the project “IN_30078”
2. Press File → Build And Run
3. Observe the capsule in the Player
Expected result: “Agent” GameObject carves around the “Obstacle” GameObject
Actual result: capsule “Agent” GameObject goes straight through “Obstacle” GameObject
Reproducible with: 2022.2.0a17, 2022.2.5f1, 2023.1.0b2
Not reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.1.0a16
Couldn’t test with: 2022.2.0a1 - 2022.2.0a16 (due to compiler errors)
Reproducible on: Windows 10 Pro
Notes:
- Not reproducible in Play Mode
- Couldn’t find the regressed version due to compiler errors when downgrading
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9814