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[Android] Transition from lock screen to app gives artefacts/distortions...
Steps to reproduce: 1) Download attached project2) Build and run 'Test' scene on a device3) After app launched, quickly lock the scr... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps:1. Open User's project2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from "... Read more
[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce:1. Create a new project and import the attached package to it2. Build the project on Android3. Put three fingers on... Read more
When the Particle System has PointLight setting and it comes out of came...
Reproduction steps:1. Open the attached file;2. Open the scene 'TestOffScreenLightParticle';3. Change Main Camera Rotation of X or Y... Read more
Wrong objects placement when importing FBX from Cheetah3D
To reproduce:1. Open project2. Drag 'WorldTile00.fbx' from 'meshes' folder to scene Expected result: imported objects will be placed... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce:1. Open attached project "SpriteTest.zip"2. Add "Test" scene to build settings and build WSA Universal 10 SDK3. O... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps:1. Open the attached project2. Go to project settings3. Make sure that the Stereo Rendering Method is set to "Sin... Read more
[Android] Resources and scene doesn't load when using split application ...
How to reproduce:1. Open the attached project "LoadingBug.zip"2. Make sure that Split Application binary is enabled in player settin... Read more
UNETWeaver crashes with NullReferenceException when a class inheriting U...
Steps to reproduce:1. Open attached project "class_test000.zip"2. Build WSA Universal 10 SDKResult: Build fails and NullReferenceExc... Read more
.dll files cause crashes on building if a non-matching architecture is s...
Reproduction steps:1. Open the attached project in Unity2. Select the "Mono.Cecil.dll" in the assets3. Make sure that under Platform... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow