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0
votes
Fixed

[HDRP] NullReferenceException error is thrown on removing Decal Projecto...

Package: Scriptable Render Pipeline HD

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May 04, 2020

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Version/s: 9.0.0, 8.1.0, 8.0.1

NullReferenceException error is thrown on removing Decal Projector component. Steps to repro:1. Create a new HDRP Project.2. Hierarc... Read more

0
votes
Fixed

[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...

Package: Terrain Tools

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Sep 17, 2020

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Version/s: 3.0.1

When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps:1.... Read more

1
votes
Third Party Issue

log4net error is thrown when using .NET Standard 2.0 for Linux server bu...

Mono

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May 23, 2022

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Version/s: 2020.3.33f1

How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings -> Other Settings3. ... Read more

0
votes
Won't Fix

"Runner Game" template: Window on the right has cropped content on the ...

USP Templates

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Nov 15, 2022

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Version/s: 2021.3.13f1

How to reproduce:1. Create a new project using the "Runner Game" template;2. Observe "Tutorials" window. Expected results: Window sh... Read more

0
votes
Fixed

Spline.SetKnotNoNotify invokes change callbacks when the manual states o...

Package: Splines

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Nov 23, 2022

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Version/s: 2.1.0

How to reproduce:1. Open the user’s attached “Splines Bugs” project2. Open the “Splines” Scene3. Select the “Splines” GameObject in ... Read more

0
votes
Duplicate

[Shader Graph] Inline Color Node's value is too intensive

Package: Shader Graph

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Sep 14, 2019

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Version/s: 7.0.1

How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more

0
votes
Fixed

Unable to import package with a name that contains special characters

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Aug 08, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the attached project2. Import the package included in the 'Assets' folder Result: 'Failed to import packa... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

4
votes
By Design

Identifier uniqueness violation, Sprite Renderer loses Sprite property w...

2D

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Nov 18, 2021

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Version/s: 2021.2.0a7, 2021.2.2f1, 2022.1

Reproduction steps:1. Open the user's attached project2. Reimport the "fruits_sheet" in Assets/Sprites3. Right-click the "fruits_she... Read more

0
votes
Duplicate

Model skin weights are not evaluated when editing them in Paused Game view

Mesh

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Jun 14, 2022

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Version/s: 2019.3.12f1, 2020.1.0b7, 2020.2.0a9, 2023.2.0a1

To reproduce:1. Open up 'SkinWeightsBugRepro.zip' attached project2. Enter Game view and then Pause it3. In Hierarchy search for 'jn... Read more

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