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[Mecanim] Unity Editor crashes in DeallocateAvatarOuputForBindings (Runt...
To reproduce:Try opening attached project - it crashes Reproduced in 5.6.0a3, 5.6.0a4, 5.6.0a6Not reproduced in 5.6.0a1, 5.6.0a2 Read more
AudioMixer.SetFloat() ignores new value when it is changed and saved dur...
To reproduce: 1. Create new project2. Download and import AudioMixer error.unitypackage3. Open 'AudioMixer not working as expected' ... Read more
[CloudBuild] Building iOS and Mac standalone builds with Cloud Build res...
When Cloud Build is used to build Mac standalone or iOS builds, the produced builds have unbaked lighting as opposed to local builds... Read more
Renamed Substances are not re-selected
After renaming a substance material, the renamed asset is not re-selected. This does not match behaviour for other assets within the... Read more
[Splash Image] Changing Logo shown while Splash Screen is on Preview cra...
To reproduce:1) Open attached project2) Open two inspector tabs3) Find a random sprite/image in project view (for example, ArenaBack... Read more
Editor crashes when Canvas component is removed on UI::Canvas::Calculate...
Reproduction steps:1. Open attached "Stripped" project.2. Open "Scenes/Level_1-1" scene.3. Expand "Canvas_Gameplay" game object in t... Read more
EditorJsonUtility.ToJson does not serialize data of List items
Steps to reproduce:1. Open project2. In menu, press BugReport->PrintJson3. Observe the information in the console Expected: conta... Read more
Interpolated rigidbodies cause large position inaccuracies
Reproduction steps:1. Open my attached project ("case_858816 repro")2. Make sure that Interpolate under RigidBody is set either to '... Read more
Setting Event.numeric value in script changes Event.shift
To reproduce:1. Open attached project2. In menu click 'Test', then 'Test' Actual result: In console, you can see, that setting Event... Read more
Particle system emits at different positions, when changing particle sys...
Reproduction steps:1. Open project attached.2. Open "Test" scene.3. Press Play. Expected result: Particle emits at -3,0,0 and 3,0,0A... Read more
All about bugs
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