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Disabled mesh collider registers to Raycasts
The scene contains a GameObject1 -> Gameobject2 -> Cube hiearchy. Gameobject2 is disabled (And thus, Cube is also disabled). C... Read more
UI elements can become permanently damaged, resulting in their RectTrans...
To reproduce:1. Open attached project2. Open Main scene3. Select disabled TabPanel (UIController->ContentTestTabGroup->Content... Read more
Crash reimporting prefab on OSX
To reproduce:1. Open attached project2. In project window click right mouse button and select Reimport all3. Unity crashes Read more
Black launch image on iPhone and iPod touch before the splashscreen
When launching an app on an iOS device, the screen is black before showing the splashscreen Read more
Linux: GI produces white noise in player
To reproduce:1. Open attached project2. Open scene 13. Bake GI4. Build to Linux standalone5. Run and notice white noise all over GI ... Read more
The 'run in background' doesn't work properly on the windows standalone ...
To reproduce:1. Open attached project2. Include the test scene and build&run3. Select full screen. You'll notice a counter that ... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce:1. Open attached project2. Open broken scene3. Press play4. Press buttons to change panels5. Notice it doesn't fade. In... Read more
The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
UI Toggle: onValueChanged is called with True even when value isn't changed
To reproduce:1. Open attached project2. Open ToggleTest scene3. Press play4. Click on Toggle 15. Notice that onValueChanged is calle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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