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Automatically generated sprite outline is less detailed than in older ve...
To reproduce:1. Create a new Unity project2. Import attached texture "groundGrass.png"3. Make sure Texture Type is set to Sprite and... Read more
Primary screen window size turns to native when using more than one display
How to reproduce:1. Open the attached project2. Open DoubleDisplay.cs script3. For methods Display.displays[0].SetParams and Display... Read more
Editor crashes on Animation::SetVisibleInternal after animation componen...
How to reproduce:1. Open the "terratech.zip" project2. Open the "game" scene3. Enter Play mode4. Press New Game5. Select Campaign6. ... Read more
The Editor freezes when applying changes to a prefab which has child Gam...
Repro steps:1. Open user attached project2. Select game object "Arena" in the Hierarchy3. Select its child game object "Tilemap"4. D... Read more
[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce:1. Open attached project2. File > ... Read more
[Graphics] Selection outline color differs between linear and gamma colo...
[Graphics] Selection outline color differs between linear and gamma colour space for the same values. Reproduction steps:1. Select a... Read more
NativeArray's performance on iOS is not as expected like in editor and A...
To reproduce:1. Open users attached project "DestroyEntityBug.zip"2. Open "SampleScene.unity" scene3. Enter play mode4. Observe the ... Read more
[Android] In game FPS drop to 15-30 and time is equal to 60-72 ms
Reproduction steps:1. Download "vortex.zip" project and open in Unity2. Build And Run3. In game click "Upgrades" Expected: FPS are a... Read more
[Lumin]Null Reference Errors appear when switching platforms with Animat...
Steps to reproduce:1. Create a new project2. Import the ML Unity Package3. Open and dock the Animation window4. Switch platforms to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names