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AudioSource volume doesn't work when AudioSource is a child of gamobject...
If an AudioSource is a child of a Rigidbody and Time.timeScale is set to zero, the AudioSource's volume will become stuck at whateve... Read more
Compute particles don't load on iOS devices, with errors"APINotSupported...
To reproduce:1. Open attached project;2. Make sure Graphics API is set to Metal;3. Build and run "Compute" scene on iOS devices. Exp... Read more
[Linux][Editor] Un-docked tab/window cannot be resized.
Tab/window in the Editor, such as Scene view, Game view, Hierarchy, etc, cannot resize after becomes un-docked. Repro:1. Open Editor... Read more
[Linux][Editor] When drag a un-docked window by the tab, a system notifi...
When drag an un-docked window, such as Hirearchy, Inspector, ect., by its tab, a system notification pops out saying """ is ready." ... Read more
[Linux Editor] "Back to Service" link flickers on Service window.
In Service window, after the user picked a specific area to show, a "Back to Service" link appears on the top of the window. However... Read more
Wrong instructions provided in error message when Input Button name is n...
How to reproduce:1. Open attached project and "SampleScene"2. Enter playmode and open console, observe the error message thrown Actu... Read more
Unity crashes with Gaia plugin when Terrain is automatically created wit...
How to reproduce:1. Open user's attached project (New Unity Project.zip)2. Extract the project3. Open the project4. Go to Window -&g... Read more
[Android][GLES2] Shaders with clip instruction don't compile on certain ...
After switching to HLSLcc for OpenGL ES 2 shader compilation, shaders containing the "clip" HLSL function won't compile anymore on c... Read more
Package manager UI package can be downgraded to incompatible version whe...
How to reproduce:1. Create a new project2. Navigate to Package Manager3. Find Package Manager UI package and downgrade it to last or... Read more
[Mobile] Black artefacts on tif texture when format is set to RGBA Compr...
How to reproduce:1. Open the attached project2. Check PlasmaBallTEX.tif texture in inspector3. make sure that Android and iOS Overri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes