Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a7
Issue ID
1067001
Regression
No
[Mobile] Black artefacts on tif texture when format is set to RGBA Compressed PVRTC 4 bits
How to reproduce:
1. Open the attached project
2. Check PlasmaBallTEX.tif texture in inspector
3. make sure that Android and iOS Overrides settings and Format is set to RGBA Compressed PVRTC 4 bits
4. Build and run on device or simply play in Editor
Result: Most right cube has black artefacts
Reproducible: 2018.1.9f1, 2018.2.2f1, 2018.3.0a2, 2018.3.0a7
Tested and reproduced:
[Vulkan/Metal, GLES3, GLES2]
Google Pixel XL 9 Snapdragon 821 MSM8996 Pro Adreno (TM) 530 OpenGL ES 3.2
Samsung Galaxy S9 8.0.0 Exynos 9 Series 9810 Mali-G72 OpenGL ES 3.2
iPhone X iOS 12.0
iPad Pro 10.5'' iOS 10.3.3
iPhone 6 plus iOS 8.0
By design: malformed image files did not define if alpha channel is premultiplied, causing bad mipmaps. Opening image file in any image editor and saving to the same format fixes the issue.
BY DESIGN: malformed image files did not define if alpha channel is premultiplied, causing bad mipmaps.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment