Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1066971
Regression
No
[Android][GLES2] Shaders with clip instruction don't compile on certain devices
After switching to HLSLcc for OpenGL ES 2 shader compilation, shaders containing the "clip" HLSL function won't compile anymore on certain devices.
2. How we can reproduce it using the example you attached
* Check that OpenGL ES 2 is the selected API.
* Build to a Samsung Galaxy S4 mini (Adreno 330).
* Observe that the cube is rendered pink.
Fixed in 2018.3.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
- Artifacts appear on GameObjects when using the WebGL Player on Silicon macOS
- Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Add comment