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Game View stutters on Play Mode when memory contains a lot of class inst...
Reproduction steps: 1. Open the attached project inside of "Net4.x Freeze example.zip" 2. Open and Play "SampleScene" Expected resu... Read more
fbxsdk::FbxMemoryFile::Truncate crashes when importing a .fbx file
To reproduce: 1. Download attached project “Dressup.zip" and open in Unity 2. Import "Bikini.fbx", "CherryBlossoms.fbx", "CherrySki... Read more
Editor shaders not recompiling when changing target graphics API in the ...
Changing Graphics APIs between DX11/DX12 doesn't result in shaders being recompiled in-Editor. Reproduction Steps: 1. Open the new ... Read more
Upgrading to LWRP Materials is trying to upgrade LWRP Materials
Upgrading to LWRP Materials is trying to upgrade LWRP Materials To reproduce: 1. Open the attached project 2. Click Edit -> Render ... Read more
Asset Import - Cancelling a package gives incorrect validation screen
Cancelling an asset import from asset store at the "Preparing Package - Decompressing" progress bar, presents you with a pop up stat... Read more
NavMeshAgent gets stuck on its path when a NavmeshObstacle with carving ...
How to reproduce: 1. Open the attached "bug-carve-stuck-new.zip" project 2. Open the "scene_new_case" scene 3. Open the "Navigation"... Read more
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console. Repro step... Read more
Rotation Speed in Particle System Force Field can't be changed to a nega...
Steps to reproduce: 1. Create an empty object 2. Add Particle System Force Field component to it 3. Try changing Rotation Speed valu... Read more
Not all Jobs are terminated before "OnDestroy" is called
Reproduction steps: 1. Open "DidymosECS.zip" project 2. Enter and Exit Play mode 3. See errors in the Console window Expected Resu... Read more
Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce: 1. Open attached project 2. Open SampleSce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX