Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.2.0b6
Issue ID
1045228
Regression
No
MemoryProfiler::UnregisterAllocation crashes when entering to Play mode
To reproduce:
1. Download attached project "VXECS.zip" and open in Unity
2. Open "SampleScene" scene
3. Enter Play mode
Expected Result: Unity Editor successfully enters into the Play mode
Actual Result: Unity Editor crashes
Notes:
- This issue appears both on Windows, OSX, and Standalone builds
- Before crash happens it prints some errors
- The stack traces and errors are shared in the comments section
Reproduced on Unity 2018.1.5f1, 2018.2.0b6 and 2018.2.0b9
Could not reproduce on Unity 2018.3.0a2 because project becomes corrupted
Could not check for regression on 2017.4 because of project needs C# 7.0 or higher version
Comments (2)
-
r-pedra
Oct 01, 2018 13:19
We have this bug really often on 2018.1.7f1, having to launch again Unity around 4-5 times a day.
Sometimes occurs 3-4 times a row.It's really annoying, and we waste a lot of time waiting for unity to launch again. Unity Editor on Mac is really unstable since 2017.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
A crash was caused due to calling UnsafeUtility.Free twice on the same pointer. As the name implies it is unsafe and can cause crashes if used wrong