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0
votes
Duplicate

Progressive Lightmapper Area light doesn't get occluded

Progressive Lightmapper

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May 24, 2018

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Version/s: 2018.1.0a6, 2018.2.0b4

How to reproduce:1. Import user-submitted project (Test.unitypackage)2. Open "TESTPLM.unity" scene3. Bake lighting Expected result: ... Read more

1
votes
Fixed

Using HDRP will cause a null reference exception when adding value to th...

Package: Scriptable Render Pipeline HD

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May 23, 2018

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Version/s: 1.0.0

How to reproduce:1. Open user's attached project "Plexus.zip"2. Open "SampleScene" scene and click on "Plexus" GameObject in the Hie... Read more

0
votes
Not Reproducible

Delete and Rename options of Project Window right-click menu are no long...

Themes

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Jun 21, 2018

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Version/s: 2018.3.0a1, 2018.3.0a3

Steps to reproduce:1. Create new project2. Right-click in Project Window on an empty area3. Select Delete or Rename Expected results... Read more

1
votes
Fixed

iOS Splash screen shows incorrectly after initially showing correctly on...

iOS

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Jun 26, 2018

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Version/s: 2017.4.1f1, 2017.4.6f1

To reproduce:1. Open attached project "SplashRotation.zip"2. Build for iOS device3. Observe that on iPhone splash screen at the begi... Read more

0
votes
Duplicate

[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode

Graphics - General

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Jun 25, 2018

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Version/s: 2018.2.0x

To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more

0
votes
Duplicate

TrailRenderer is not visable when moving just on X or Y axis and Width v...

Visual Effects - Legacy

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Jun 18, 2018

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Version/s: 2017.2.0b7, 2017.3.0a4, 2017.4.0f1

How to reproduce:1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"2. Enter Play mode3. With WASD keys mov... Read more

0
votes
By Design

Changes made using TextureImporter.SetPlatformTextureSettings are not pr...

Asset - Importers

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Jun 25, 2018

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Version/s: 2018.2.0b9

How to reproduce:1. Open the user-submitted Project2. In the Project Window click on the "Test Sprite" - observe the Override and Ma... Read more

0
votes
By Design

AfterForwardOpaque command buffer renders too late when rendering dynami...

Graphics - General

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May 24, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Open Scene "DemoSceneWater"3. Enter Playmode4. Set "Clouds" to any va... Read more

1
votes
By Design

Huge GFX.WaitForPresent loads when using ECS

Scripting

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Jun 18, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more

0
votes
Fixed

PlayableBehaviour.ProcessFrame isn't being called properly

Animation

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Jun 23, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open the user-submitted project2. Enter Play mode and click on the Playable Graph Window3. In the Playable Graph... Read more

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