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[2018.1 and earlier] Crash in PhysX::SQ::Populate when using applyShapeT...
To reproduce:1. Open project2. Make sure, that Size over Lifetime is enabled in 'FxWpnHeavyBurstFireBlasterProjectile' prefab3. Play... Read more
Package Manager doesn't update UI after fetching dependent packages
HD Pipeline package depends on two other packages: PostProcessing and Render-pipelines.core. Fetching HD Pipeline in an empty Unity ... Read more
[iOS] Asset Bundle build causes "Could not produce class with ID ..." er...
Reproduction steps:1. Open the attached project "New Unity Project";2. Open the aaa.unity scene;3. Build the asset bundles of this s... Read more
Dynamic link library initialization failed in Player, but works in Editor
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play mode and See an output "libTest says: "3. Build the project with... Read more
[MSE] In Play Mode, inconsistent Lighting settings warning is thrown whe...
When GI is disabled, it is expected that this warning is not displayed:"Your current multi-scene setup has inconsistent Lighting set... Read more
[ReflectionProbes][HDRP] Default reflection probe is not disabled during...
In HDRP, default reflection probe is not disabled during the first iteration of reflection probe rendering. It is expected that the ... Read more
[2018.2] [OSX] Opening script in editor opens multiple instances of Visu...
To reproduce:1. Create a new project2. Add new c# script to project3. Click to open a newly created script Expected: one instance of... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
[OSX] Video glitching when Spatial quality is set to high
To reproduce:1. Build and run project for Mac Standalone2. Click "Big video" button3. Notice that video is glitching Reproducible: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument