Search Issue Tracker
Fixed in 3.2.0-preview.1
Fixed in 2.2.0-preview.1
Votes
0
Found in [Package]
3.0.6
Issue ID
1352120
Regression
No
[TMP] Text scale changes are not handled when the lossyScale of the hierarchy is very small
How to reproduce:
1. Open the attached project's Scene labeled "TestScene"
2. Enter the Play Mode
3. In the Game View, inspect the Text while the Canvas scales up
Expected result: Text is updated when the scale changes
Actual result: Text is rendered in squares
Reproducible with: 2.1.6 (2019.4.29f1), 3.0.6 (2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- New Hierarchy window Column separator can be dragged outside the width of the panel
- Cursor image flickers in Viewport preview when unsupported Texture 2D is assigned to element
- [HDRP] Game view is rendered black when using Pathtracing on a HDR display
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
Resolution Note (fix version 3.2.0-preview.1):
Fixed in TextMeshPro 3.2.0-preview.1 available in 2020.3 and up
Resolution Note (fix version 2.2.0-preview.1):
Fixed in TextMeshPro 2.2.0-preview.1 available in 2019.4