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Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedExceptio...
Reproduction steps:1. Open the attached project “BuildRepro”2. Go to File > Build Settings and build for iOS Expected result: The... Read more
Scene templates with longer titles are displayed without the icons in "N...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Enter "AAA" a... Read more
Performance issues when instantiating a recognizer under UnityEngine.Win...
Reproduction steps: Open the attached project “RecognizerIssue” In the project, navigate to "Assets/Scenes" and open "Sample Scene" ... Read more
Lighting Data asset is not created when baking many Scenes at the same time
Reproduction steps:1. Open the attached project "HDRP_Lightbake_Tests_9_2022"2. Open the Lighting window3. Click "Generate Lighting"... Read more
"Content Size Fitter" Component causes an opened prefab to become dirty ...
How to reproduce:1. Open the attached project (IN-18268.zip)2. In the Project panel double-click to open the Prefab3. In the Hierarc... Read more
Elements with custom Property Drawers doesn't expand when lists of custo...
Reproduction steps:1. Open the user's attached project2. Open "SampleScene" Scene3. In the Hierarchy find and open "ExampleElement" ... Read more
Prefab diff UI does not use UI Toolkit property drawers / editors
Steps to reproduce:1) Open attached project2) Open BindingsScene3) Select Planet GameObject4) Observe custom UI Toolkit Drawer appea... Read more
Create Node Menu doesn't open when opening it while not being focused on...
How to reproduce:1. Open the user's attached "shadergraph focus issue" project2. Open the "New Shader Graph" ShaderGraph in the Proj... Read more
UI Toolkit Width and Height behave inconsistently with margins when they...
Reproduction steps:1. Open the attached project2. Open “NewUXMLTemplate.uxml” file located in the Assets folder3. Select “VisualElem... Read more
"LogAssert.NoUnexpectedReceived" does not catch exceptions when entering...
How to reproduce:1. Open project "UnityTestException.zip"2. Open Menu > Window > General > Test Runner3. Select "NoExceptio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS