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The self reference in the property stops further code execution
To reproduce:1. Open the attached project2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more
Build fails on all platforms when Facebook support is installed
Build fails on all the platforms when Facebook support is installed Steps to Repro:1. Download and install Facebook support from Uni... Read more
UWP build fails with IL2CPP scripting backend on 2018.3.0a1
UWP build fails with IL2CPP scripting backend on 2018.3.0a1 Steps to reproduce:1. Download and install UWP support from Unity downlo... Read more
Do Not Kill other gradle daemons when build completes
Do not kill other instances of gradle when a gradle build completes. We build mutiple android projects on the same build machine. Wh... Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled)2. connect to hololens remotely through holographi... Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[Mobile] Support for Bluetooth headphones microphone
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project2. Build to UWP3. Attempt to build generated VS solution4. Observe errors Read more
[Vuforia] Canvas is rendered black with AR Camera when running Vuforia's...
To reproduce:1. Open user's project attached2. Build and run on a device with Mali GPU Expected: canvas is rendered transparentActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open