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Fixed in 2018.2

Votes

0

Found in

2018.2.0b8

Issue ID

1047167

Regression

Yes

Build fails on all platforms when Facebook support is installed

Facebook Gameroom

-

Build fails on all the platforms when Facebook support is installed

Steps to Repro:
1. Download and install Facebook support from Unity download assistant
2. Open attached or create a new project
3. File > build settings
4. Build

Actual Result:
1. Build fails, check the console for errors
2. Build fails on all platforms when Facebook support is installed

Note: During the Build process TextMesh Pro exceptions will be thrown. After fixing or removing TextMesh pro package will show the facebook related exceptions (similar to the stack trace attached)

Workaround:
1. Uninstall facebook support and create the build

Environment:
Only on Windows

Occurring with:
2018.2.0b8

Working with:
2018.3.0a1, 2018.2.0b7

Stack Trace:
Error 1:
ArgumentException: The Assembly UnityEngine is referenced by Facebook.Unity ('Library/FacebookSDK/Facebook.Unity.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Error 2:
ArgumentException: The Assembly UnityEngine is referenced by UnityEngine.UI ('F:/v 2018/2018.2/2018.2.0b8_fed204371f5a/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1 alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2 cache, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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