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[Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an im...
Reproduction steps:1. Open "VulcanAndroidBug.zip" project2. Build & Run for Android3. Notice that "Blend One Zero" and "Implicit... Read more
[HDRP] Using albedo override lighting debug mode in a PS4 player makes ...
When using the albedo override debug mode in Fontainebleau on ps4 the game runs at 10fps on ps4 pro. Unity 19.3b4 HDRP 7.1.2 Repro :... Read more
[Android][IL2CPP] App crashes on Splash Screen with IL2CPP
Reproduction steps:1. Open "case_1193006-VulcanAndroidBugnew.zip" project2. Build & Run for Android Actual Result: App crashes R... Read more
Scrolling shadergraph dragging an edge connection to the side of window ...
Repro steps:1. Open Assets -> Shaders -> ColoredPencil.shadergraph1.5. If there are previews displayed (there shouldn't be but... Read more
[HDRP] Two sets of reflections from a single set of objects when using HDRP
How to reproduce:1. Open the user's project2. Open the "01_Assets/SSRBug" Scene3. Select the "GameObject" Game Object4. Open the Tim... Read more
[IL2CPP] Player crashes after calling HttpClient when Incremental GC is ...
Steps to reproduce:1. Download 1193173_repro.zip and open "new" scene2. Make sure that Incremental GC is enabled in player settings3... Read more
[Collab] Service doesn't start on clicking "Start now!" button from coll...
Service doesn't start on clicking "Start now!" button from the collab window after restoring down and maximizing Editor. Steps to re... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Step... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps:1. Open project in "AudioLoopTest.zip"2. Select "Sound" in Hierarchy window3. Window -> Sequencing -> Timel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled