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Fixed in 8.0.0
Found in [Package]
[HDRP][VFX] Low Resolution Transparent outputs do not write motion vectors.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Resolution Note (fix version 8.0.0):
Fix backported to 7.1.4, verified in 7.1.8