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[Android][UI] After typing two or more emojis, UI Input field doesn't up...
How to reproduce:1. Open the attached project2. Build and run keyboard-type scene3. Click on Input field (where Default is written)4... Read more
[UWP] Building an application on UWP fails when "Entities" package is in...
Repro steps:1. Open user attached project2. Window -> Package Manager3. Install "Entities" package4. Build on UWP Expected: Build... Read more
Unpacked Nested Prefabs lose their original Transform values when the Ed...
How to reproduce:1. Open user-submitted project (Unpack_Bug)2. Drag 'Pagoda_Roof_Tile_Corner_Octo_2500_C' Prefab from Prefabs/Enviro... Read more
[Regression] Symbol definition fails on .NET 4.X scripting runtime
How to reproduce:1. Open the user-submitted project2. Uncomment the "#define USE_SAME_NAMED_NAMESPACE" line in the "test" script3. O... Read more
[iOS] Shadows of a sphere are not drawn on game object with Standard (Sp...
To reproduce:1. Open attached project;2. Open "test" scene;3. Change Graphics API to OpenGLES2;4. Build and run on iOS devices. Expe... Read more
[ReflectionProbes] Reflection probe's intensity is lower than the scene'...
Steps to repro: 1. Open attached project and 'SimpleReflectionprobeTest1' scene;2. In the Lighting window click 'Generate Lighting' ... Read more
Scene view has intermittent stuttering when moving around with WASD keys...
How to reproduce:1. Create or open any project2. In Scene view, move around with WASD + right mouse button3. Observe Scene view Expe... Read more
Physics2D.BoxCast always returns false when Default Contact Offset is le...
How to reproduce:1. Open my attached project ("1822f1.zip")2. Press Play3. Inspect Console Expected result: Physics2D.BoxCast return... Read more
Spot and point lights are missing or rendered incorrectly on OpenGLES3 a...
To reproduce:1. Open [Particles]FTP project from the Collab (smaller project version in progress);2. Open "18_LightsModule" scene;3.... Read more
Unity editor crashes on mono after building with a Darkwind plugin
How to reproduce:1. Open user's attached project2. Navigate to Window -> Darkwind -> Builds3. Expand Builds tab and select "bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build