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Unable to scale objects with an animator controller and unactive scaling...
Reproduction steps:1) Open "828475_Repro.zip" project2) Play "Main" scene3) Try to scale "Cube" game object Expected result:Cube sho... Read more
UnityWebRequest outputs incorrect Content-type header when using IMultip...
STR:1. Download project attached and "test.php" file2. Put "test.php" file in an environment that supports PHP3. Open the Unity proj... Read more
VSCode is not showing C# errors when project has some standard assets sc...
Steps to reproduce: with attached project1. Open attached project "vscode_bug.zip"2. Open Edit -> Preferences and set Visual Stud... Read more
Event.current.MousePosition shows the jumping x axis values
Event.current.MousePosition shows the jumping x axis values. This is happens while dragging the object in the Scene window. Reproduc... Read more
Reflection Probes do not render Command Buffered visuals and lights
Steps to reproduce a bug:1. Open the attached project TestCase.zip;2. Open the "_DeferredCustomLights" scene;3. Press on the Reflect... Read more
Unreachable code in IENumerator method causes console warnings to be dup...
STR:1. Open the project2. Observe "Test.cs" contents3. Observe the "Unreachable code" displayed as both error and a warning Expected... Read more
SceneManager.LoadSceneAsync and Resources.LoadAsync disrupt one another ...
STR:1. Open "main" scene in the project2. Play the scene3. Observe the additive scene is not loading and object not instantiating4. ... Read more
Last frame of the animation is skipped if resources are loaded in the sa...
How to reproduce:1. Open the attached project2. Open and play test scene3. Click on the button in the center of the canvas4. This bu... Read more
[VR][SinglePass] Fullscreen effect not rendering in single pass stereo mode
Steps to reproduce:1. Download and open attached project "Raymarching Not Working.zip"2. Open scene "Demo"3. Make sure VR mode is on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used