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Crash in "physx::shdfnd::sort<physx::PxsContactPatch..." when GameObject...
Repro steps:1. Open QA attached project "repro"2. Open scene "0"3. Enter Play Mode4. Wait for Cube to hit the Terrain Expected: Cube... Read more
Launcher is stuck on "Loading..." forever while disconnected from the in...
Reproduction steps: 1. Open the Registry Editor ("RegEdit")2. Go to "HKEY_CURRENT_USER\Software"3. Delete "Unity" and "Unity Technol... Read more
Object with layered Mecanim animation controller misbehaves when animati...
How to reproduce:1. Download attached project "Animator Pooling Bug" and load scene "PieTest"2. Enter Play mode (also do this step b... Read more
[Linux] Input field for naming Tags doesn't work
To reproduce:1) Create new project2) Select any object in the hierarchy3) On the top of the inspector, in tag menu, choose to add a ... Read more
Nested prefabs crash when creating a prefab variant
Crashed when trying to create a prefab variant. Steps to reproduce- Open linked project https://tinyurl.com/y8wode5j (BiscuitOlympic... Read more
Nested Prefabs - Crash when unpacking prefab
Trying to unpack the prefab casued a crash. Version: 2018.2.0x ImprovedPrefabs. adff0ed7d03a Steps to reproduce.- Open the collab pr... Read more
[TextMeshPro] Chinese Windows IME initialized at wrong position, jumping...
Steps to reproduce:1. Open attached project "IME Bug" (and load the IMESampleNoZCore Scene)2. Set your Windows Input Language to Chi... Read more
Issue with reflection probe artifact staying after stopping gameview
-Select a reflection probe in the editor.-Enter play mode-The reflection probe is visible in play mode/game view-Deselect the reflec... Read more
[MacOS][Anima2D] Skinned Mesh Renderer turns invisible in Scene/Game vie...
Steps to reproduce:1. Open scene called "scene" in user-supplied project ("Anima2d Testing.zip")2. Open SpriteMesh Editor window the... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show