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[PLM] Editor crashes after pressing "Generate Lighting" button in the Ad...
Steps to repro: 1. Open attached project on OSX;2. Open the Lighting window (Windows>Rendering>Lighting Settings);3. Click 'Ge... Read more
[FBX Exporter] ArgumentNullException is thrown when exporting GameObject...
Reproduction steps:1. Open the attached project "FbxExporterBug.zip";2. Open the scene Scenes/TheBug;3. Right-click on the only obje... Read more
Generic class values are not deserialized on built game
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the speed is set to 94. Build and run5. Speed value ... Read more
InputField gets corrupted and ArgumentOutOfRangeException is thrown when...
To reproduce:1. Open project2. Play 'Scene1' in the editor or Mac Standalone3. Copy any of the emojis from the list below the repro ... Read more
Mesh Collider with a Rigidbody bounces differently from other Mesh Colli...
How to reproduce:1. Open attached "repro_1050835" project2. Enter Game mode3. Look at the Game view Expected result: Rigidbodies ins... Read more
Mesh renderer draw shadows on terrain when painted as a tree even when t...
Mesh renderer draw shadows on terrain when painted as a tree even when the cast shadow is set to "off" Steps to Repro:1. Open attach... Read more
Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce:1. Open user-attached project2. Select DefaultAvatar in the Hierarchy3. Add "Animator Controller FAULT" into its ... Read more
[UI] Editor crashes after deleting gameobject while Lightmap Preview win...
Steps to repro: 1. Download attached project - https://drive.google.com/open?id=1CUYfEctEbmS1aFEk9ElzGiqzlmQz9J5d2. Open the project... Read more
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...
Steps to reproduce:1. Open QA attached project2. Press on the cube3. Notice that worldPosition and worldNormal output is correct4. P... Read more
[Android][Google Pixel C] Application using Joystick Controller project ...
1. Open attached "CrashPixel" project2. Build and run it to Google Pixel C device3. Leave application running for a few minutes Resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components