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"Assigned editorAsset does not match type TObject" warning when assignin...
Reproduction steps:1. Open the attached project "WarningAssetReference.zip"2. Select the "Assets/Example.asset" in the Project tab3.... Read more
[.NET 4.6] Editor crashes if an assembly was built with a reference to a...
Steps to reproduce:1. Open the attached project(AssembliesWithDifferentBuildNumberCrash.zip)2. Select the asset named "Slave Scritpa... Read more
[WebGL] Application Focus Loss not recognized when right click dragging ...
Reproduction steps:1. Open the attached “Repro” project2. Build and Run for WebGL3. While in the Player, press W key and RMB4. While... Read more
Text in the locale text field in the Localization Table window is not fu...
How to reproduce:1. Open the attached “tables.zip” project2. Open “Localization Tables” window (Menu > Window > Asset Manageme... Read more
Sprite previews are missing in the Editor when URP is installed
Reproduction steps:1. Open project “bug-sprite-previews.zip”2. Open “SampleScene”3. Select “Canvas\Image” in the Hierarchy4. Open th... Read more
Crash when you call UnloadAllAssetBundles and there are pending AssetBun...
Description:UnloadAllAssetBundles will unload all the AssetBundle waiting for any pending load operation, but it won't wait for any ... Read more
[WindowManagement] NullReferenceException occurs when changing Windows U...
NullReferenceException is thrown on changing scale factor of the screen from Window's display settings. Refer the attached Video Ste... Read more
[URP] Smoothness value of Material changes from 0 to 0.5 when upgrading ...
How to reproduce:1. Open the attached "case_1370665" project2. Select the URP Asset in the "Edit -> Project Settings -> Graphi... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open