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0
votes
Fixed

[InputSystem] TrackedDeviceRaycaster has hard references on both Physics...

Package: Input System

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Oct 14, 2019

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Version/s: 1.0-preview

TrackedDeviceRaycaster currently has hardcoded references to both the Physics and the Physics2D class in Unity. Depending on the app... Read more

0
votes
Fixed

[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...

XR SDK

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Sep 27, 2019

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Version/s: 2017.4, 2018.4, 2018.4.6f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open attached project2. Make sure target platform is set to Android3. Player Settings -> XR Settings -> enable ... Read more

0
votes
Not Reproducible

[SRP] Game View and Camera Preview shows Blank image after project conta...

Package: Scriptable Render Pipeline Core

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Sep 23, 2019

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Version/s: 5.7.2 - 7.1.2

Reproduction steps:1. Create a new HDRP or URP template project2. Open the Package Manager and import the Havok Physics package3. Ob... Read more

0
votes
Duplicate

[ShaderGraph] Master node's ports are overlapped when Master node's prev...

Package: Shader Graph

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Oct 12, 2019

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Version/s: 7.0.0 - 7.1.2

Reproduction steps:1. Create a new HDRP or URP template project2. Create a new ShaderGraph3. Connect any node to the Master node4. C... Read more

0
votes
Fixed

[WebGL] Mouse input is blocked after a few moves when using Edge browser

WebGL

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Oct 11, 2019

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Version/s: 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project ("MouseTestWebGL.zip")2. Open Build Settings window (File->Build Settings...)3. Select ... Read more

0
votes
Fixed

[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...

XR SDK

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Sep 18, 2019

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Version/s: 2018.4, 2018.4.7f1, 2019.2, 2019.3, 2020.1

Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more

0
votes
Fixed

[IL2CPP][Windows]Standalone build crashes when using IMGUI

Package: Input System

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Oct 14, 2019

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Version/s: 1.0

-e: see title, either removing imgui or new input system or switching to mono stops the crash--doesn't crash in 2019.3b7, 2020.1a7, ... Read more

0
votes
Fixed

[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...

Graphics - General

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Oct 04, 2019

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Version/s: 2019.2.0b10, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more

2
votes
Fixed

Layer dropdown selection is persistent through projects

Scene Management

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Oct 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more

1
votes
By Design

[VR] Both cameras are rendering half of each eyes view when using SetSte...

XR SDK

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Sep 29, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce:1. Open user's attached project2. Open player settings and change stereo rendering mode to "Single Pass"3. Enter th... Read more

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