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[UnityYAMLMerge] Layer position is overridden and increased by one when ...
Steps to reproduce:1. open new collab project on two different computers2. add layer A on one editor and layer B on the other editor... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more
Shadow artefacts with extremely shallow angles
Under certain extreme circumstances Unity will render aliased shadows. It probably affects very few users. Florent asked me to creat... Read more
Unity crashed on loading of collab
No proper steps to reproduce.Collab window was loading (possibly, collab data updating), and Unity crashed. Read more
[Collab] Launch external tool for merging a script conflict provides inv...
Steps to reproduce:1. open attached project2. open collab tab and use the "Launch external tool" to merge Player.cs conflict Expecte... Read more
[Lighting][Forward] Spotlight ray passes through SpeedTrees
Steps to repro: 1. Open attached project and 'testShadow' scene;2. Launch the scene. Actual result:Light ray from spotlight gameobje... Read more
[UnityWebRequest] Unable to write data when downloading asset bundle whi...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Build asset bundle using "Assets/Build AssetBundles" menu4. ... Read more
Using SetActiveScene on a scene which is being additively loaded does no...
Steps to reproduce:1. open attached project2. play scene 'Main'3. click 'Load Scene" GUI button Expected: warning that we are trying... Read more
Scene's pixelRect size changes depending if it contains the users mouse
Reproduction steps:1. Open the attached project in Unity2. Make sure both the Console and Scene windows are visible3. Move your mous... Read more
[OnClick] Function with "Long" variable type doesn't show up in the func...
Reproduction steps:1. Open the attached "Archive" project.2. Check three scripts in the "Assets" folder.- Each one takes different a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used