Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.0b7
Issue ID
840628
Regression
No
[Lighting][Forward] Spotlight ray passes through SpeedTrees
Steps to repro:
1. Open attached project and 'testShadow' scene;
2. Launch the scene.
Actual result:
Light ray from spotlight gameobject passes through Speedtrees (see attached actual.png screenshot).
The issue is specific for SpeedTree models.
Expected result:
Light ray should not pass through speedtrees to be consistent with any opaque objects (see attached expected.png screenshot).
Notes:
- Reproducible in 5.5.0b7, 5.4.1f1, 5.3.6p6;
- Reproducible on both OSX 10.12 and Windows 10;
- Not reproducible for any other opaque geometry (simple cubes, spheres etc);
- Not reproducible in Deferred rendering path; happening only in Forward rendering path.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment