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"System.ArgumentException" thrown when opening sprite Prefab with Script
How to reproduce:1. Open the attached project “IN_19742.zip“2. Press Example → Load SpriteSkin Prefab3. Observe the Console Expected... Read more
Animator doesn't blend into the next Animation state properly when it st...
How to reproduce:1. Open the user-attached project “AnimatorBlendBug”2. Open the “SampleScene” scene3. Enter the Play Mode4. Press t... Read more
Post-processing is not working when Post Anti-aliasing is set to TAA
How to reproduce:1. Open the user-attached project “AfterPostProcessTAA”2. Open the “OutdoorsScene” scene3. Observe the Game view Ex... Read more
Editor crashes on UnityEngine.GameObject:get_transform after clicking th...
How to reproduce:1. Open the user-attached project “TestNonRecursiveBuild”2. Click Window -> Asset Management -> Addressables ... Read more
GI Cache gets corrupted when building in batch mode for WebGL
How to reproduce:1. Open the user-attached project “BatchmodeLightingBugRepro”2. In the toolbar click ScriptBuild → Run Last WebGL B... Read more
Terrain Tools shortcuts are conflicting by default
How to reproduce:1. Create a new project2. Install the Terrain Tools package3. Click Edit → Shortcuts → Category → Terrain4. Observe... Read more
[HDRP] Fullscreen shader graph throws error on macOS
Reproduction steps:1. Open the attached project2. Open “FullscreenSamplesTestingScene” scene3. Enter Play mode4. Press arrow buttons... Read more
[LEGO Microgame] In-game "Shadows" toggle setting is non functional
Steps to reproduce:1. Create and open a "LEGO Microgame" tutorial project, and scene "LEGO Tutorial"2. Enter PlayMode3. Press the "T... Read more
[Linux] QuickSearch runs out of memory and crashes the Editor when index...
How to reproduce:1. Open the user-attached project (U.AutoCopyFiles.zip)2. Enable "Parallel Import" in: Project Settings > Editor... Read more
Stacked camera is not rendering when using custom post effects is done i...
How to reproduce:1. Open the user’s attached “Built_In_PostFX_and_Camera_Stacking.zip” project2. Make sure the camera output have HD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS