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Duplicate

Votes

10

Found in

2022.3.18f1

2023.2.6f1

2023.3.0b3

6000.0.0b11

Issue ID

UUM-22444

Regression

Yes

Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR

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How to reproduce:
1. Open the user’s attached “Built_In_PostFX_and_Camera_Stacking.zip” project
2. Make sure the camera output have HDR disabled (by default if Build Target is iOS, need to be changed in GraphicsSettings' Tier or the Camera if Build Target is Windows)
3. Enter Play Mode or deploy an app to the iOS device and observe the result

Expected result: “Camera Stacking!” text is visible
Actual result: “Camera Stacking!” text is not visible

Reproducible with: 2022.2.0a9, 2022.2.2f1, 2023.1.0a25
Not reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.2.0a8

Reproduced on:
macOS 12.4 (Intel), Windows 10
VLNQA00494 - iPhone 14 Pro Max, 16.0.3 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

  1. This is a duplicate of issue #UUM-69926

    [iOS] Stacked camera does not render when using post effects
  1. Resolution Note:

    This issue was closed, and it was reopened when the user replied that with a new bug report which included a proposed workaround. This workaround was confirmed internally so the new bug report replaces this.
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-69926

Comments (2)

  1. AcidArrow

    Feb 06, 2024 13:50

    Any updates? It has been over a year.

  2. KickBack

    Apr 30, 2023 19:04

    I'm not sure why this says iOS, I can also recreate the issue when setting the project to standalone, at least on a Silicon Mac.

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