Search Issue Tracker
Fixed
Fixed in 2022.2.21f1, 2023.1.0b20, 2023.2.0a18
Votes
0
Found in
2022.2.2f1
2023.1.0a24
Issue ID
UUM-22441
Regression
No
[HDRP] Fullscreen shader graph throws error on macOS
Reproduction steps:
1. Open the attached project
2. Open “FullscreenSamplesTestingScene” scene
3. Enter Play mode
4. Press arrow buttons to switch to the next example
5. Observe Console Log window
Expected result: Console Log shows no errors
Actual result: Error “Error creating pipeline state (HDRPSamples/HighlightFullscreen): depthAttachmentPixelFormat is not valid and shader writes to depth“ is shown
Reproducible with: 2022.2.0a9, 2022.2.2f1, 2023.1.0a24
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.0a8
Reproduced on: macOS Monterey 12.6 (Intel)
Not reproduced on: Windows 11
Note: Also reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Resolution Note (fix version 2023.2.0a18):
For the fix to take effect the reimporting of the Fullscreen Samples needs to take place
Resolution Note (fix version 2023.1.0b20):
For the fix to take effect the reimporting of the Fullscreen Samples needs to take place
Resolution Note (fix version 2022.2.21f1):
For the fix to take effect the reimporting of the Fullscreen Samples needs to take place